Tuesday, 9 October 2012

Paperboy: The Card Game


Greetings again! Yet another game, yet another amusing experience.  This one was made pretty quickly due to the upcoming milestone AND turkey weekend just passing.  However our quality is still pretty good. 

This blog is going to be extremely short due to the fact I’m about to pass out on turkey overdoes (and my 19th birthday being about 6 days ago –cough-) however I’ll pass over my only issue with the game we made. Not that I’d change it, this is just my opinion of what I found hard to deal with.

Atari games suck.  I’m sorry, I didn’t like any of the games listed on our games we could parody off of for a card game.  T’was silly.  Very very silly. Not much I can influence though, so I’ll just suck it up. I digress.

Below are the rules (very simple short rules)

Each player is dealt 5 cards to start with. Players cannot pick up a card from the deck unless they have nothing in their hand. At this time they can take 5 cards and continue to play.
There are newspaper cards, coloured houses, grey houses, cars, kids on skateboards, and kids on trikes.
Coloured houses need paper on top of them, either in the players hand or set down onto the table.
-          If the coloured house is placed on the table any player with a newspaper can compete for it. This is called a ‘Delivery Competition’,
-          The first one to deliver the paper wins that point, and play skips any players between the player who placed the house and the player who delivered the newspaper.  
Once a player delivers a paper (coloured house + newspaper) they keep the house and paper to keep track of their score.
Grey houses can have anything except newspaper placed on them. If a paper is delivered by mistake, that player keeps that combination as a -1 to their score and there is one less newspaper in the deck.
Skateboarders cause the next player to drop all of the papers they’re holding and they must draw that number of cards from the deck.
Loss of turn cards: These cards are to be kept in front of the player that lost the turn. This is to remind them that they also cannot compete in delivery competitions
Cars cause the next player to lose a turn and discard all of their papers
Tri-cyclists cause the next player to lose a turn.
The goal is to deliver newspapers to all of the coloured houses. The player with the highest delivery rate out of 20 wins. When there are no more papers to deliver, the game ends.


That’s about it! What a fulfilling weekend. 

The cards consist of: 20 houses, 20 newspapers, 15 grey houses, 10 trikers, 10 skateboarders, and 5 cars.

Alex, Sidd, and Jason as co-creators.

-Jordon

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