Hello everyone, let’s see if I can ramble about this for
a little bit longer then last week’s blog.
This week’s board game was about Liars Dice. It involved editing the feedback loops to see
if we’d be able to make the pretty simple game any more enjoyable. I believe we succeeded, though dice games in
the first place can’t exactly cause crits for me, but I digress.
The rules on Liars dice I won’t both writing out, I’ll
just direct you to here
and then you can come back and check out what we added.
Back? Okay great! Now let me briefly covered what we
considered to be the positive feedback loops in this game.
The triggering action: Player loses a die. This being caused from failing a bluff, or
missing a bluff call.
The loop: The player loses a die -> The player’s
chances to loose increase. This being
that the less die you own, the less accurately you can guess the amount on the
table.
The way I thought we could make the stakes more
interesting is to simply add more dice to the mix. This particular addition doesn’t solve
anything directly, but I feel that adding more dice to the pot increases the amount
of available numbers on the table, making the numbers one could guess far more
diverse and interesting.
My rule is more contributing when combined with my teammates
rule additions. They’re as followed:
·
Limit the number of players from 2-6 to 2-4 – to
allow less competition for the losing player.
·
Add the addition of the “house cup”. This cup
has 7 dice that all players can see to add to the guessing pot. (The player
must call any value more than what is shown by the house cup. For example: if
the house cup is showing 3 twos, 2 threes, 1 four and 1 six, then the player
can call 4 twos or 3 threes etc.) – help the losing player to call by providing
him 7 additional dice (though, those dice are also seen by the other players!).
·
Finally if a player only has 1 die, he can gain
2 of his dice back if he correctly catch another player’s bluff – this will
gradually increase his winning chance.
That’s it! Cheers.
-Jordon
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