Battle Hexagons
Second board game! This one was pretty fun to make, especially
because I got my name choice in! Battle Squares, now Battle Hexagons. This game
is pretty elegant in design; all you have to do is acquire hex tiles. We decided to go portal theme in visual
style, as this game type didn’t scream anything in particular.
The chance cards we added in to give a little bit of spice into the mix, allowing it to be a bit more complex than just acquire land.
Here are the rules:
The chance cards we added in to give a little bit of spice into the mix, allowing it to be a bit more complex than just acquire land.
Here are the rules:
Pieces: Laminated game board (prototype; paper game bored), 4 erasable markers (prototype; 4 coloured pencil crayons), 4 player pieces, 2 six sided dice, and Battle Hexagon cards.
Objective: Acquire the most hexagons after 20 rounds.
To start off: Supports 2-4 players. Each player picks a corner to start off, then each player roles a die, highest roll goes first, then clockwise thereafter.
At the start of the players turn, they roll two six sided dice. From there, the player move their piece along the board that number of hexes, converting any white (blank) hex to their colour. You may not re-colour non-white hexes, so be careful! Don’t get cornered, as you are not allowed to travel across anything that isn’t either your colour, or unclaimed. Below include the rules for any further situation.
To start off: Supports 2-4 players. Each player picks a corner to start off, then each player roles a die, highest roll goes first, then clockwise thereafter.
At the start of the players turn, they roll two six sided dice. From there, the player move their piece along the board that number of hexes, converting any white (blank) hex to their colour. You may not re-colour non-white hexes, so be careful! Don’t get cornered, as you are not allowed to travel across anything that isn’t either your colour, or unclaimed. Below include the rules for any further situation.
These are “wild hexes.” When you cross
them, draw a card from the wild pile.
This hex is now claimed, and you may walk across it 3 times before it
becomes spent.
These
are “Portal hexes.” Once used, you may travel to any non-claimed portal
hex. Once used, it can only be used to
travel back and forth between portals.
Any further portal hexes acquired can be linked into the player’s portal
network.
These are blank hexes. You claim them by walking over them with your player piece. Once claimed, no other player except for you may walk over them.
Here are the wild card effects:
Simple game, but when we played it we enjoyed the simplicity and none of us have played a game similar to it. Was an enjoyable exercise!
Game Battle Hexagons designed by:
Jordon Mattison (myself)
Alexander Golenishchev
Siddharth Panchal
Jason MacKenzie
Aperture Science logo & Portal logo are copyrighted by Valve and are used by fair use.
-Jordon
-Jordon
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